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The mouse pointer is poised to create a new tab. To close a tab, click the x icon to the right of the tab caption. To set the location of the current tab, click a name in the Asset Tree. Changes you make to viewing and filtering options while the tab is active are retained between accesses. When you select a location in the Navigator, the folder name appears on the caption of the active location tab, and its contents are displayed in the neighboring Browser.

In the Main Library, shown here, the Navigator occupies the lefthand pane of the workspace. The Group By menu The header line of the All media branch offers a small dropdown menu of options to control how the groupings within each subsection of the branch are created.

When you group by folder the default , the folder structure corresponds to actual directories on Chapter 2: The Library 17 Page 30 your hard drive, flash drive, or other file-system device.

Some standard folders are included by default; you can add others at will using the watchfolder system. Grouping by folder is shown in the Main Library illustration above. When you use another grouping, by rating, by date or by file type, exactly the same asset files are listed within each subsection as with the by folder grouping.

Grouping by rating, for example, divides each subsection into six virtual folders. In the inset illustration above, the Photos subsection of the All Media branch is shown grouped by file type. The bottom-level folders in the Navigator are displayed in the Browser right. The add collection button The Collections branch does not exhibit a group by menu. Inside a Collection, any asset can rub shoulders with any other.

One special Collection, with the name Latest import, is automatically updated after each import operation to display the media added. Immediately after importing, you can turn to this Collection and start working with the new material. Another automatically-generated Collection is Latest Smart Creation, which stores the media you selected for your most recent SmartSlide or SmartMovie production. Chapter 2: The Library 19 Page 32 Collection operations To create a new Collection, click the icon in the header line of the Collections branch and enter a name in the provided text field.

Complete the process by pressing Enter. Drag and drop: Collections can be organized in the Navigator with the mouse. A dragged Collection becomes a subcollection when dropped upon another.

Displaying collected assets Clicking the name of a Collection causes it to be displayed in the Browser. There is one important difference between the Browser view of Collections and those of all other categories: the media assets in any subcollections are visually merged with those of the selected Collection, but not subgrouped.

Operations on collected assets These operations can be performed from the context menu of any Collection item. To act on a group of items, first select them with the mouse using Ctrl-click and Shift-click for multiple selections as needed or by dragging out a frame around the items. Then rightclick within the selection to access the context menu.

Alternatively, drag the selection onto the target Collection. Remove from Collection: The Remove command removes the item or items from the Collection.

As usual with the Library, the underlying media items involved are not affected, so removing a video or other item from a Collection in the Library does not delete it from other Library locations. Managing Library assets Media and other assets find their way into the Library in several ways. For instance, the original contents of the Creative Elements branch of the Library are installed with Pinnacle Studio.

The Library automatically discovers some assets on your system by regularly scanning Windows-standard media locations. These are set up on Pinnacle Studio installation as watchfolders. Media files in these locations will automatically be brought into the Library. You can add your own watchfolders see below , and they will be automatically updated, too. Watchfolders Watchfolders are directories on your computer that Pinnacle Studio monitors.

If you add media files such as video clips to a watchfolder, or one of its subfolders, they automatically become part of the Library. Updating occurs each time the application is launched and while the application is running.

Watchfolders are set up on the Watchfolders page of the Setup control panel. Please see Chapter Setup for more information. Chapter 2: The Library 21 Page 34 Importing If you need to import a large amount or variety of media, or to import from analog media such as VHS tape, click the Import button near the top of the application window to open the Importer.

See Chapter The Importer for full information. Quick import The Quick Import button at the top left of the Library opens a Windows file dialog for fast import of files from a hard drive or other local storage. New folders in the corresponding media categories photos, video, audio and projects are created for the files specified. In addition, the imported items are included in the Last Import Collection.

Collections were described earlier in this chapter, on page Direct import via drag and drop To select and import items in one step, use drag-and-drop from Windows Explorer or the desktop into the Browser. For other exporting options, use the Exporter instead, by selecting the asset and clicking the Export tab at the top of the window. See Chapter The Exporter for full information.

To store a Library asset on a disc, select Burn Disc on the context menu. You can burn just the file, or a disc image if you have made one. If you select multiple assets, and then select Burn Disc, all of the assets will appear on the Burn files to disc dialog. More assets can be added by clicking the File icon and browsing. You can also delete files from the list before burning. A dialog window will open for creating an account or logging in.

The upload operation does not modify your files, but simply copies them to Box — that is, to your personal storage area on Box. Removing items from the Library To remove an item from the Library, or a selection containing multiple items, choose Delete selected from the context menu or press the Delete key.

A confirmation dialog lets you approve the list of media files to be removed from the Library database. By default, the files themselves will not be affected, but the Remove from library and delete option lets you delete the files too, if desired.

Be careful, as this command works on all kinds of Library assets, including your Pinnacle Studio projects if any of those are selected. When all the files in a folder are removed, the Library hides the folder as well. Chapter 2: The Library 23 Page 36 You may also remove a folder and all the assets it contains from the Library when removing the folder from the watchfolders list.

However, this is not automatic and you will be asked if you want to keep your current assets listed in the Library, but still stop monitoring the location. The items are displayed either as a list of text records or as a grid of icons. Visual asset types use thumbnail images for their icons; other types use graphic symbols. The Library would not be much help if the Browser displayed all its assets at once. The info button, available in the main Library only, toggles the display of a panel across the bottom of the Browser pane where details about the current asset are displayed, such as its caption, file name, rating, and any tags or comments associated with it.

The information may be edited, and for some assets, you can also open the corrections tools by clicking the gear icon on the top left corner of the pane. The scenes view button applies to video assets only. While this button is active, items in the Browser represent the individual scenes in a particular video, not the entire asset as usual. In the compact Library, the three buttons are placed at left.

The thumbnails view button switches to viewing assets as thumbnails rather than as text lines. A pop-up checklist associated with the button lets you select the readouts and controls that will appear beside thumbnails in the Browser. The details view button switches to the alternative viewing mode, in which each asset appears as a text listing.

The pop-up checklist with this button selects the text fields to be displayed. The zoom slider lets you magnify the thumbnails to get a closer look, or pull back for a wider view. This slider is always found at the right-hand end of the footer bar. Thumbnails and details Each asset is displayed in the Library Browser in one of two formats, depending on the view selected.

Because the icons of thumbnails view and the text records of details view represent the same assets, they have certain features in common. For instance, the context menu for assets is the same regardless of which representation is used. Similarly, standard media assets video, photo and audio , along with Sound effects in the Creative Elements branch, open an appropriate media editor for corrections when double-clicked in either view.

The corrections tools are also available when a media editor is invoked from the timeline, but when applied to a Library asset the corrections are carried forward into any future project that includes it. Chapter 2: The Library 25 Page 38 Details In details view, each asset is presented as one line in a list of text records. In thumbnails view, it appears as a thumbnail image for visual media types or graphic icon. To switch the Browser to details view, click the icon on the details view button at the bottom of the Library.

The arrow beside the button pops up a panel listing the optional columns available to be included in the text records one column, Caption, is always present. In Details view, each asset is displayed as a one-line text record. A pop-up checklist beside the Details view button lets you select which columns to show. Thumbnails The button to the left of the details view button selects thumbnails view, in which assets are represented in the Browser by icons rather than text.

The arrow alongside the button opens a pop-up checklist on which you can choose additional data to be shown with each icon. In the compact version of the Library as seen in the project editors and some media editors , the preview is shown on the Source tab of the embedded Player. In the Main Library, the Player occupies a floating, resizable window.

In either version of the Library, Alt-clicking the preview button will give you a mini-preview on the asset icon itself. With video and audio media, you can control the mini-preview manually by means of a scrubber that appears below the thumbnail whenever the mouse is over the icon.

If the asset is a photo, a pop-up preview button replaces the standard play symbol. Clicking it will display the photo in the pop-up Player. When the Browser is in thumbnails view, a slider is available to control the size of the icons. You will find the slider in the bottom right corner of the Library. The icons can also be resized with the scroll wheel when Ctrl is pressed and the mouse pointer is positioned over the Browser pane.

Locked content indicator: Some of the Disc Menus, Titles, Montages, and other creative elements in the Library are locked to indicate that you do not own a license to distribute them freely. This status is indicated by the lock indicator. Even though locked, the content can still be handled as usual. You can edit it in the Library, and add it to a timeline. A project containing locked content can be saved, put on a disc and exported. See Settings panel on page Optional indicators and controls The optional indicators and buttons on an asset icon in the Library Browser let you access and in some cases modify information about the asset without having to burrow deeper.

Use the pop-up checklist 28 Pinnacle Studio Page 41 on the thumbnails view button to determine which indicators and buttons are displayed. Caption: The caption below the icon is the Library alias for the asset, which you can set with the Edit caption context menu command for any asset.

It is not necessarily the name of the underlying asset file which is shown in the tooltip. Shortcut: The presence of this indicator in the extreme upper left of a thumbnail shows that the asset is a shortcut rather than an independent media file. Shortcuts, which consist of a reference to an existing media item along with a package of Corrections settings, can be created from the File menu of the media editor for any Library asset.

Thereafter, they behave like ordinary assets, and are available for use in your productions. Tag indicator: The bottommost of the three symbols at the right of the thumbnail is shown if the asset has any tags assigned to it. Hover the mouse pointer over the indicator to bring up a menu on which the existing tags for the asset are shown. As you pass the pointer over a tag name on this menu, a remove button appears.

Click it to unset the tag. Click remove all at the bottom of the menu to clear all tags from the asset. Collection indicator: Just above the tag indicator, the presence of this symbol indicates that you have included the asset in one or more Collections.

To see which ones, hover the mouse over the symbol. As with the tag indicator menu, a remove button is shown as you position the mouse on each Collection name; click it to remove the asset from the Collection. The remove all command removes the asset from all Collections of which it is a member.

The types of corrections that have been applied to an asset, and the parameters that were used to control them, are stored in the Library database. If corrections have been applied to an asset, the corrections indicator appears just above the collection indicator. Click the indicator to open the applicable media editor and update corrections settings.

See page 41 for information about applying corrections to Library assets. The Ratings control appears at the left above the asset thumbnail. At top right is the Info button. The Corrections indicator is also at upper right, just above the Collection indicator. Ratings: The row of stars above the top left of the icon lets you set the asset rating. If no stars are lit, the asset is said to be unrated.

To set the rating of one asset or a selection of assets, either click the corresponding star on the indicator click the first star twice to make the asset unrated again or choose the setting on the Apply rating context submenu.

The indicator appears when video and photo assets are automatically detected as stereoscopic while importing them the Library, and when an asset has been manually set as stereoscopic in corrections. Used media indicator: A checkmark is displayed to the right of the ratings indicator if the asset represented by the thumbnail is currently to be found in an open timeline within your project.

The checkmark is rendered in green if the asset is used in the currently visible project; otherwise it is gray. The used media indicator applies only to photo, video and audio assets, not to items like transitions and titles that come from the Creative Elements branch.

Like most of the other indicators, the information indicator can be turned on and off using the thumbnails view pop-up. The Library preview Most types of Library asset support previewing in the Browser. The capability is indicated by a preview button on the asset icon, and the presence of a Show preview command on its context menu.

Remember too that most asset types can be previewed on the icon itself with an Alt-click on the play button. The Library Player Clicking the preview button in the center of the asset icon loads the item into the Library Player for viewing. Previewing a video clip in the Library Player window. The transport controls are at the bottom, starting with a Loop button at the far left and a shuttle wheel.

The third in the group of five arrow buttons starts playback. The two buttons on each side of it are for navigating from asset to asset in the Library folder. Chapter 2: The Library 31 Page 44 Along the top of the Player, the current viewing position is displayed. At the bottom is a toolbar of transport controls and function buttons. Transport controls First among the transport controls is the loop button, which causes playback in a continuous loop from the start of the media.

Next is a shuttle wheel with which you can sensitively control the speed of playback by dragging backwards and forwards on the control. The center play button in the cluster of five arrow controls begins preview of the video or audio asset.

The two buttons on either side of it are for navigating from the viewed asset to others in its folder. When previewing a photo the play button does not appear; only the navigation buttons remain. Click the mute button to the right of the transport controls to toggle the audio associated with the clip. A volume slider appears next to the mute button when the mouse is over it. Function buttons Some buttons in the final group at the bottom of the Player appear only with particular asset types.

A video file uses all four types, in the order shown and described here. Scenes view: This button activates a mode in which the Browser displays a separate icon or text record for each scene in the video file. As explained under Video scene detection, a scene in the most general sense is just any portion of a video file. When Scenes view is active, the neighboring Open in corrections editor button is removed, and a Split scene button takes its place.

This allows you to define your own scenes instead of, or as well as, relying on the automatic scene detection feature. Full-screen: The preview is shown in a special full-screen window, with its own basic set of transport controls.

To close the full-screen display, click the close button in the top right corner of the window, or press Esc. The information view can be opened directly by clicking the info button on a media asset icon in the Browser. Audio assets have no separate playback view; instead, full scrubbing controls are shown in the information view. In the information view, the properties that can be edited are Rating, Title, Tags and Comment.

Here, data regarding a Library asset, a video, is displayed in the Information view of the Player. Click the highlighted Info button to return to the Playback view of the asset.

Chapter 2: The Library 33 Page 46 3D viewing mode switcher When stereoscopic 3D content is being shown, the 3D viewing mode switcher will appear. On opening the Player, the default mode from the preview settings in the Control Panel is used for photos, videos, and projects.

The icon for the current mode is displayed beside a dropdown arrow used for switching modes. The available modes are: Left eye, Right eye: The preview for stereoscopic content can be set to show only its left or right eye view. This helps keep things simple at times when a stereoscopic preview is unnecessary. Editing in these views is carried out as for a 2D movie. Side by side: This mode displays the frames for both eyes horizontally adjacent to each other, with the left eye on the left and the right eye on right.

When editing, no stereoscopic equipment is needed. If 2D material is added to a stereoscopic 3D timeline in differential mode, since the same content is shown to both eyes, the image will be a uniform gray. Checkerboard: Checkerboard mode breaks the image up into a 16 x 9 checkerboard pattern. Checkerboard mode provides a quick check on the ways the left and right frames differ across the whole image. This obviates the need for a special graphics card or additional hardware.

Configure the second display to operate in its native resolution, and to extend your desktop, not just mirror it. Make sure the input format is sideby-side. Set up Studio with a 16x9 stereoscopic timeline. Finally, on the Player, click the Full Screen button. Anaglyph: An Anaglyph stereoscopic preview is suitable for viewing with red-cyan stereoscopic glasses, with no additional hardware support required.

The type of 3D display offered depends on the hardware available. No matter how numerous your media files, the combined power of these techniques can greatly speed your browsing. Chapter 2: The Library 35 Page 48 Location tabs Most importantly, each location tab corresponds to a different selection on the Navigator. Clicking within the Navigator sets the location for the current tab; conversely, clicking another tab transfers you to its saved location on the tree.

Only the assets within the chosen location are displayed in the Browser. If the location has subfolders, however, their contents will be included.

To keep things simple, choose a location as near the bottom of the folder hierarchy as possible. Other controls let you restrict the display further by filtering out some of the assets in the chosen location. Each location tab maintains its own set of filters, so any change of filtering settings affects the current tab only. To use the filter, simply click on the star that represents the minimum rating you want to bother with.

The default filter setting is to show all assets regardless of rating. To deactivate just the rating filter click the last selected star or double-click any star. In this close-up, three stars are highlighted, meaning that only assets with ratings of three stars or better are on display. Here the mouse pointer is poised to click the fifth star, which would set the rating filter to hide all but five-star assets.

To return to viewing 2D assets as well, click 3D again. Filter by tags Another way to narrow the field of displayed assets is with filtering by tags. Tags are keywords that you can assign to assets as you work. Once tags have been defined, you can use them in several ways to control which assets are displayed by the Browser. Search At the top right of the Library is a search field that gives one further way to filter the display. As you begin entering your search term, the Browser continually updates the view to include only those assets with text that matches your search term.

Even when multiple terms are separated by spaces, partial-word as well as whole-word matches are allowed in each term. A dropdown list lets you choose whether the search will be satisfied if even a single search term matches the asset text, or if all terms must match for the asset to be accepted. Chapter 2: The Library 37 Page 50 Inadvertent filtering The various filtering methods can be combined at will.

When an item is unexpectedly missing in the Browser, verify that filters are inactive. A filter alert like the one shown here is displayed at the top of the Browser whenever filtering is in force. Click the x icon at the right-hand end to clear all filtering at once. Tags The Library is capable of handling a great number of asset files, sometimes far more in even a single folder than can be viewed conveniently. The Browser therefore provides a number of methods of winnowing out irrelevant assets from the display.

One method of streamlining the display of assets in the Browser is filtering by tags. A tag is simply a word or short phrase that you think would be useful as a search term. It is up to you whether you assign tags to your media, but if you do, they provide a powerful way of selecting assets to display.

Tag management and filtering Management of tags, and filtering by tags, are handled in a panel that appears when the Tags button at the top of the Library is clicked. At the top of the tags panel is a text box for entering new tag names. The panel also lists all the tags you have defined so far, lets you delete or rename them, and lets you choose which assets you want displayed in the Library.

Creating, renaming and deleting tags To create a new tag, click in the text box at the top of the tags panel and type in your tag. Select the media that you want to tag, make sure the Apply the tag to selected media box is checked, and click the Create new tag button beside the text box. There is no limit to the number of tags you can create. To apply an existing tag to all currently-selected assets in the Browser, click the tag name.

Selecting multiple assets to tag makes the process much more efficient than if you could tag only one item at a time. Hovering over a tag reveals the Rename and Delete buttons.

Clicking the tag itself applies it to any currently-selected assets. Chapter 2: The Library 39 Page 52 Hovering the mouse over a tag reveals the controls for renaming or deleting the tag. To rename, click the Rename icon, type in the new name, and press Enter.

Click the Trashcan icon to delete the tag. To delete all tags at once, use the Delete all tags button at the bottom of the panel. If you are deleting a tag that is in use, you will be given a chance to back out of the operation.

Under the second choice, you will see the tags being resorted each time one is checked or unchecked. Filtering with tags Beside each tag name listed in the panel is a Filter icon that you can use to narrow the set of items displayed in the Browser. As you check and uncheck the tags, the view updates automatically.

The exact effect of your selections depends on another control, the Match dropdown just above the tags. The list provides three options. None displays only assets that have none of your checkmarked tags. Photos with neither tag will be hidden. Full selects only the assets that have all your tags. Now with the same boxes checked you should see only those photos in which at least one cat and one dog appear. To turn off all filtering at once, click the x button at the right hand end of the orange bar.

The art of tagging There is no prescribed way of using tags. The best way to use them — if you do — is the way that works best for you. Consistency is important, however. The more faithful and systematic you are about assigning tags to your media, the more useful they will be.

Since the idea is to locate an asset quickly when you need it, tags should be chosen to work well as search terms. With family photos, your tags might include the names of the people in each shot.

For vacation video scenes, tags naming the locations visited would probably be useful. Correcting media You can apply the media correction tools in the Video, Photo and Audio editors directly to Library assets.

This kind of editing does not change the underlying files. Instead, the editing parameters are stored in the Library database and are reapplied whenever the asset is recalled. See Chapter 4: Media editing: Corrections for details.

With video footage, for example, the Adjustments group of tools allows you to override the Library-assigned aspect ratio, interlace mode and stereoscopic 3D format. Dividing raw files into scene-length portions can make some editing tasks much less cumbersome than they would be otherwise. The time required for scene detection varies depending on the length of the clip and the detection method selected. A progress bar keeps you informed of the status.

To initiate scene detection, select one of the methods on the Detect scenes context menu command for video assets. By date and time: This option often results in logical scene boundaries that reflect your intention while shooting. In many digital recording formats, such as DV and HDV, a discontinuity in the recorded timecode data occurs whenever the camera is restarted after being stopped.

These shooting breaks are treated as scene breaks under the option. By content: Under this option, the scene detection tool analyzes the image content of the material frame by frame, and establishes a new scene whenever there is an abrupt change in content. However, a quick pan or rapid movement across the frame may produce some unneeded breaks. By time interval: In this variant you define the length of the scenes to be created.

A small editing window opens for entering the desired value in hours, minutes, seconds and milliseconds. The scene duration has a one second minimum. Press Enter to confirm your input. Show the scenes To show the catalog of scenes for a particular video file, either select Show scenes from its context menu; or select the clip, then click the Scenes view button that appears at the bottom right of the Library. The orange bar at the top of the Browser alerts you that scene view is active.

At the right hand end of the bar is an x button you can use to terminate the mode. Clicking the Scenes view button again has the same effect. A single video file can contain many scenes. This makes the footage easier to manipulate during editing than if it were treated as a single segment. During editing, scene clips behave identically to other video clips. In the Library Player, navigate within the clip to each frame where a scene break should occur, then click the Split scene button.

To remove individual scenes, select one or more scenes then press Delete. The created production will include animated transitions, a full music soundtrack and eye-catching image effects. At the bottom of the Library window, just click SmartMovie. To begin, select from the Library a series of photos or video files.

Your music might come from digital audio assets already in the Library, or you can cook up a soundtrack on the spot with the ScoreFitter tool. That might be all it takes, though you can work on the project further with manual editing if you wish. Once you have a final product you like, it takes only a few clicks to burn it onto a disc or save it as a file for other uses, such as upload to the web.

SmartMovie for slideshows The SmartSlide controls are presented on a panel that slides up into the window from below.

It contains three subpanels. The leftmost of these presents information about SmartSlide, and advice on how many files to include. The center subpanel is a storage area with bins for photos and other images top and audio. The right subpanel contains controls for customizing the show. Drag thumbnails within the storage area to get the order you want.

Continue adding further images until you are satisfied. To add music, drag one or more sound files to the lower bin in the storage area. Alternatively you can click the clef button in the bottom left corner of the audio bin to create a music soundtrack in ScoreFitter. Preview, edit and export Once your media are in place, click the Preview button on the footer bar below the tool. The project is created and presented in a preview window. If necessary, you can return to the SmartSlide tool to modify your media selections.

When you click the Preview button, the media you have chosen are automatically saved in a Collection named Latest Smart Creation. If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you look at a SmartSlide or SmartMovie preview.

The Edit button brings your slideshow to the Movie Editor timeline for detailed editing. The video settings button on the settings panel below provides access to these. When the presentation is the way you want it, click Export to burn a disc or create a file for upload.

The storage area The photos in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset.

Both bins support multiple selection, drag-and-drop reordering, and a context menu with just two commands: Chapter 2: The Library 45 Page 58 Delete selected: The selected media are removed from the SmartSlide production. They remain available in the Library for other uses.

Shortcut: Delete. Any modifications you make to the media apply only within this SmartSlide production. Shortcut: double-click. SmartSlide settings The settings on this subpanel customize the SmartSlide production. The settings entered will be used the next time the slideshow is generated. The video settings button lets you set up the timeline options that will apply if you take the production into the Movie Editor. The clear project button removes all media from the project and returns to default settings.

Title: Enter a caption to be used as the main title of the slideshow. Pan and zoom: Checking this option enlivens your presentation with simulated camera moves. Fit image: Check this option to enlarge images that are too small for the selected format. For a more flexible approach, you can also consider correcting the asset with the Crop corrections tool. Again there are three subpanels. The leftmost presents information and advice concerning your SmartMovie.

The center subpanel is a storage area with bins for video and photos top and audio. Adding media The visual elements in your SmartMovie can include photos and other still images along with the video.

Drag the assets you want to use from the Browser into the upper bin in the storage area. You can also drag thumbnails within the storage area to get the order you want. Continue adding further material until you are satisfied. As media are added, the total running time of the source material is displayed in the top-left corner of the bin.

This is not necessarily the length of the resulting movie. Chapter 2: The Library 47 Page 60 Preview, edit and export Having placed your media, click Preview on the footer bar below the tool.

The project is created and opened in a preview window. If necessary, you can return to SmartMovie to modify your media selections. The analysis phase of generating a SmartMovie may take some time to complete the first time the material is analyzed. Full rendering of the project, with progress indicated by shading on the time-ruler of the Player, may introduce an additional delay before a fully-detailed preview is available.

When you click Preview, the media you have chosen are automatically saved in a Collection named Latest Smart Creation. If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you generate a SmartSlide or SmartMovie preview.

The Edit button brings your production to the Movie Editor timeline for detailed editing. The storage area The visual assets in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset.

Both bins support multiple selection, drag-and-drop reordering, and a short context menu: Delete selected: The selected media are removed from the SmartMovie production. Any modifications you make to the media apply only within this SmartMovie production. SmartMovie settings The settings on this subpanel customize the SmartMovie production.

At the bottom are buttons for adjusting video settings for the generated project, and for starting over. The settings entered will be used the next time the movie is generated. Title: Enter a caption to be used as the main title of the movie. Clip lengths: The visual tempo of your movie increases as the clip length is shortened. Maximum uses the original length of the asset. Fit image: Check this option to enlarge material that is too small for the frame format of your project.

Video volume: Set the volume of the original audio in the video segments. For a soundtrack of background music only, set to zero. The editor brings together three main components: The Library, in its compact view, provides the assets available to your project. The timeline lets you organize the assets as clips within a schematic representation of your production. The Player lets you preview Library assets before adding them to your project. It also lets you view — on a frame-by-frame basis if you like — how any part of the production will actually appear to your audience when you export it, whether you save it as a file, burn it to a disc, transfer it to a device, or upload it to the Internet.

Along with the Library, the timeline of your project, and the Player, the Movie Editor window provides a variety of tools and panels for creating and editing titles, adding effects, and other purposes. The compact Library The compact view of the Library, which uses the top left of the Movie Editor screen, is a core feature of the editing environment. If you switch back and forth between the Library and the Movie Editor, you will see that the same location tab is selected in both views, and that the same Library assets are on display.

To make navigation easier in the compact view of the Library, the location tabs across the top bear icons that indicate the type of content that will appear in the Browser when the tab is clicked. To Chapter 3: The Movie Editor 51 Page 64 display a different part of the Library, click the expand-collapse triangle beside the icon. This opens the folder tree through which you can access any Library asset. Finding Library assets using the expandable Navigator in the compact Library.

With the compact Library and the timeline together in the same window, adding assets to your movie becomes a breeze: just drag the items you want from the Library Browser onto the timeline. Previewing in the project editors You can operate the Player either in single or dual preview mode. Click the Preview Mode button in the upper right corner of the Player to toggle between them.

Single mode conserves screen space by providing only one Player preview. The Source and Timeline tabs above the Player indicate whether Library or timeline material is being viewed, and allow you to switch from one to the other. The player in dual mode. The side-by-side previews let you browse the Library while keeping your current movie frame in view.

In dual mode, Source Library material is shown in the left-hand preview, and timeline material in the right-hand preview, each with Chapter 3: The Movie Editor 53 Page 66 its own set of transport controls. The dual view makes it easier to locate Library assets that fit well with your movie by making both the existing and the prospective material visible simultaneously.

A portion of the Movie Editor display, with the compact view of the Library at upper left, the Player at upper right partly visible , and at bottom the timeline, with the Navigator panel open in its upper region. Disc editing If you plan ultimately to release your movie on DVD with interactive menus, you will at some point need the special features of the Disc Editor.

It provides all the same timeline editing features as the Movie Editor, but also lets you create and work on the disc menus with which users will navigate your production. Please turn to Chapter 9: Disc projects for information about the special features provided for disc authoring. The other aspects of timeline editing are covered in this and subsequent chapters. The same editing techniques apply in both cases. Timeline fundamentals The timeline consists of multiple tracks — as many as you require — in a vertical stack.

Tracks nearer the top of the stack are positioned towards the front when viewed, their opaque parts obscuring the tracks below. The basic action of movie authoring is to drag an asset from the Library to a timeline track, where it is called a clip.

With a little Chapter 3: The Movie Editor 55 Page 68 practice, you can lay out a rough edit of a movie very quickly just by adding its main media assets at their approximate timeline positions. The track header: To the left of each track is a header area that provides access to functions such as disabling video or audio monitoring for the track. The default track: One track is highlighted with lighter background color, and is also marked with an orange bar to the left of the track header.

This is the default track. It has a special role in certain editing procedures; for instance, it is the target track for pastes.

To make another track the default track, click in its header. Your current position on the timeline corresponds to the video frame shown in the Player when it is in Timeline mode.

The current position is indicated by a vertical red line, at the bottom of which is a draggable scrubber handle. Another vertical line marks the same position in the Navigator see below.

The toolbar Above the tracks, the timeline toolbar provides several clusters of editing-related tools. In the Disc Editor, the toolbar also includes tools specifically for disc authoring.

The full-width strip appears just below the toolbar. In the Navigator, the bars representing clips have the same colors as they do on the timeline, except that the bar representing the selected clip is drawn in orange. Clicking in the Navigator allows you to speedily access any timeline location. A portion of the Navigator strip, showing the current position vertical line, left and the translucent draggable view window. The gray rectangle that encloses a portion of the Navigator display — the view window — indicates the section of your movie currently visible on the timeline tracks.

To change which part of the movie is in view, click and drag horizontally within the view window. The timeline scrolls in parallel as you drag. Since your timeline position does not change, this may take the scrubber out of view.

Zoom To change the zoom level of the timeline, either click and drag horizontally in the time-ruler along the bottom of the timeline, or drag the sides of the view window. The first method has the advantage that it always leaves the screen position of the playhead undisturbed, which may make it easier to orient yourself after the zoom.

To change the zoom of the Navigator itself, use the plus and minus buttons immediately to its right. Chapter 3: The Movie Editor 57 Page 70 Double-clicking on the view window adjusts the zoom of both the Navigator and the timeline such that your entire movie fits within the Movie Editor window. The Storyboard Assembling a movie can involve juggling a large number of photos and video clips, as well as deciding where to place titles, Montages and the like.

In the Storyboard, the clips on one track of your movie are presented as a sequence of icons, so you can see at a glance what is included and where. To choose which track to view in the Storyboard, use the Storyboard link button in the track header.

Any of the photos, video, audio, projects, Montages and titles in the Library can be added to your movie by dragging and dropping them onto the Storyboard. Once there they can be rearranged, or removed altogether if you change your mind. Different types of clips are represented in the Storyboard with different colors. For example, photos and videos have a blue frame, and projects have a gray frame.

As in the timeline, clips that have had effects applied appear with a magenta line on the top, and clips with corrections have a green line. A colored band connects the Storyboard icon with the position of its clip on the timeline; a gap in the timeline is reflected in a gap in the Storyboard.

Once you become familiar with the color coding, it will help you quickly visualize the structure of your movie. The Storyboard displays a sequence of icons representing the contents of one track. Effects magenta and corrections green are indicated on the top edge of the icon; the length of the clip is shown on the bottom. Which tools is visible, if any, is controlled by the Navigation tool selector near the left end of the timeline toolbar.

Navigating in the Storyboard To scroll to a part of the Storyboard that is not in view, hover with the mouse over the Storyboard until a hand cursor appears.

Now click the left button and drag the Storyboard. Alternatively you can hover over the Storyboard and use the mouse wheel to scroll, or use the arrows at each end of the Storyboard.

Editing with the Storyboard Although most editing takes place on the timeline tracks, the Storyboard has some editing capability. For instance, effects can be added directly to a clip on the Storyboard by dragging and dropping the effect onto the clip.

Any editing that takes place on the Storyboard is immediately reflected in the timeline, and vice versa. Adding clips: Any photo, video, audio clip, project, Montage or title can be added to your project by simply dragging it from the Library to the Storyboard. An insertion line appears to indicate where the new clip will be placed. You can select multiple clips to add them all at once.

Inserting or replacing clips: If you are inserting material between clips already on the Storyboard, drag the new clip so that it overlaps the right side of the clip that will precede it. When the insertion line appears and a space opens up, drop the new clip into the gap. To replace a clip, drag the new one onto the clip to be replaced. The insertion line will appear, and the old clip will highlight to indicate Chapter 3: The Movie Editor 59 Page 72 proper placement.

The new clip must be the same type as the old. A video clip cannot be replaced by a photo or audio clip, for example. Selecting clips: To select a clip, click on its icon; an orange frame around the clip indicates selection. The timeline scrubber will jump to the beginning of the selected clip, and a connecting band of color will link the Storyboard clip with its timeline counterpart. If the timeline position of the selected clip is currently off-screen, it will be brought into view.

You can select multiple clips using the Shift and Ctrl keys according to the usual Windows conventions. Reordering clips: To pick up a clip and move it, click on it until it is selected, and then drag it to its new location.

If necessary, the Storyboard will scroll until you reach the desired position. Resizing The height of the timeline, along with the relative proportions of the Library and the Player, can be adjusted with the sizing grip in the form of an inverted T in the middle of the screen.

To adjust the height of individual timeline tracks, grab and adjust the separator lines between the track headers on the left. If the vertical size of all tracks exceeds the available viewing area, a scroll bar at the right will allow you to select which tracks are in view. The timeline toolbar The toolbar above the Movie Editor timeline offers various settings, tools and functions that apply to the timeline and timeline editing. These are described in order from left to right.

One set of buttons is available for the Movie Editor and a somewhat larger set for the Disc Editor. The Customize toolbar button at the far left of the toolbar lets you choose which subset of the available buttons you wish to display. The Customize toolbar panel, with all available buttons selected for display.

Clicking the button brings up a panel upon which all the other toolbar buttons can be individually set as visible or hidden. The gray checkmarks beside the Timeline settings button and a few others indicate that these buttons are not optional and will be displayed as a matter of course. Check or uncheck the boxes for the optional buttons until the toolbar has been configured to your liking, or check the Select all box to display all of the buttons.

Some of the commands invoked by buttons also have keyboard shortcuts. These work whether the button is displayed or not. See Appendix D: Keyboard Shortcuts for more information. Timeline settings By default your timeline settings are copied from the first video clip you add to the timeline. If you do need to change these basic image properties of your project, click the Gear button to open the timeline settings panel and configure the four settings provided.

Aspect: Choose between a 4x3 and a 16x9 display. Frame rate: Choose from a selection of frame rates consistent with the other settings.

These settings can be changed at any time during the development of your movie, but you should be aware that a change of the frame rate can cause a slight shifting of clips on the timeline as they adjust to new frame boundaries.

Timeline settings Video material that is not in compliance with the chosen project settings will be converted automatically on being added to the timeline. If you are making a stereoscopic movie, 2D material may be used but it will still look two dimensional, as both the right eye and left eye views will be the same.

If you want to choose a video standard for your projects explicitly, rather than relying on inheriting the format from the first clip added, open the Project settings page of the application settings.

Navigation tool selector The space just under the toolbar can be occupied by the Navigator or the Storyboard, or by neither. In the Disc Editor there is a third possibility — the Menu List. The Navigation tool selector includes a dropdown that lets you select which tool you want displayed in that area. Audio mixer This button opens the enhanced audio control area with volume adjustment tools and access to the Panner, a surround panning control.

ScoreFitter ScoreFitter is the integrated music generator of Pinnacle Studio, providing you with custom-composed, royalty-free music exactly adjusted to the duration required for your movie. Title The Title button opens the Title Editor.

If none of the many supplied titles answers your need, why not author one of your own? Voice-over The voice-over tool lets you record commentary or other audio content live while viewing your movie. Razor blade To split one or more clips at the playhead position, click the razor blade button. No material is deleted by this operation, but each affected clip becomes two clips that can be handled separately with respect to trimming, moving, adding effects and so on.

If there are selected clips at the playhead on any track, only those clips will be split. Both parts of those clips remain selected after the split. Chapter 3: The Movie Editor 63 Page 76 If there are no selected clips at the playhead line, all clips intersected by it will be split and the right-hand parts will be selected to facilitate easy removal in case that is desired.

Locked tracks are exempt from the split operation. Trashcan Click the trashcan button to delete all selected items from the timeline. Snapshot If, while previewing video on the timeline, you see a frame that you would like to capture as a still image, click the Snapshot button. This creates a photo of the image currently being previewed, and puts it in the Snapshot folder under Photos in the Library. Using the Snapshot button on the timeline is a quick way to grab a frame; for more control, use the Snapshot tool in the Video Editor.

Enhance and correct movies, photos and audio right inside the media library. Store projects and clips in the cloud to access anywhere, anytime—includes 50 GB3 of cloud access free from Box. Access video and photos from HD camcorders and digital devices—even 3D.

Install Instructions 1. Download Pinnacle Studio 17 Ultimate. Follow the instructions on the web page to download the file. Double-click the file to start the installation 4. You have to complete a survey to get download file. You have problems?

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    Fit image: Check this option to enlarge material that is too small for the frame format of your project. In each window or context in which it is used, the Player exhibits somewhat different controls. The new material is inserted at the point you specified, and is followed pinnafle by the displaced portion of the original clip.


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